48-55 kill the mutant floaty guys, shades and crazy humans. They can take a long time, but with a little research and experience you can get the times down on her missions as well. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. Find Tyrinam and take the Reducing the Threat - Worgs quest. A guide specifically for Clerics and Paladins is my next endeavor. Everquest 2 Leveling Guide 1-125. We have updated our Privacy Policy. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". I have never played F2P so I can't tell you how to negotiate that. You'll need a high level to help you with the missions and quests. If you don't like the scenery, zone over to City of Dranik. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. It may not display this or other websites correctly. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. Enter your email address to follow this blog and receive notifications of new posts by email. These are also really nice for Rangers to headshot since they are rootable and don't summon. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, Go through a little valley into the south side of the zone though and it becomes Tier 2. Wall of Slaughter has repop time of 10 minutes and 40 seconds. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. Otherwise its like an ooze and a tidemage or a trio of warpriests. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. Owning any current expansion will also unlock these features. So I will fix that. I normally just wander here, murdering the Cthulian nightmares that abound. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. These levels will come steadily and you will very likely never be overwhelmed. Make me want to fire up the game again! It doesnt matter if you have no interest in playing the new characters when they reach the high end game. A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. Select the first HA he gives you, Into the Hills. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. WHY PLAY LIVE? At 12, all start killing gnolls or skeletal ogres. There are 2 nameds plus a named treant you can easily access if no one else is killing them. So there is a level 75 vendor, 80, 85, 90 and so on. Direwind Cliffs is nothing but killing drops throughout most of it. The exp here is good. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions They like to run, so bring a snare. I may try again with this guide. It is packed full of Erudites, undead, and gelatinous cubes. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. The water and earth giants are the easiest giants, and the fire giants aren't too bad. I don't know personally, just putting it here on their recommendation. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. At 40 move into the second courtyard area and keep clearing northward. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) Once you reach the wasps that are over there, start killing the wasps. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. Should be an easy time though. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. Just start at the entrance and work your way down. Your merc will balance his abilities in defending and attacking the enemies pulled to him. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 Watch out for the nameds. The run to it is also very short. Healing mercs heal and tanking mercs tank pretty simplistic. I don't like them and only do them if guildmates beg me to. I normally just move a group through various mobs, killing everything. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. It'll give an Undead oriented hunting guide. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. There is a stupid questline that autostarts the first time you go into the zone. So make this the exception to my disdain of HA leveling. I would suggest just not coming here. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. Also the mercenary will cost the same amount he would to the level that you shrouded to. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). Do her missions as well. Lots of undead for your friendly neighborhood paladins as well. A properly set up box group can do everything but the final mission easily. At 53 start heading down into the middle of the zone. Also you don't have to worry about paying them until around level 12. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. You'll usually be fine pulling 1 or 2 Whites or above, any more and the merc has a small chance of running. That is a great point. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. The North Camp is the second camp when you reach level 77. So I will continue making changes as I see what works best and for who. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. Also, being a class like Paladin can make leveling in some places way faster. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. A: Mercs are actually rather cheap to maintain. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. Click here for more information. It's still pretty decent at the 80-82 range, though there are better places. There are two main camps that youll use. Playing live has a few benefits. per mob. You need the three accounts, so you can create a sustainable merc team. The number of mobs for straight grinding is also really impressive. Third, get yourself maps immediately. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. Each Stance has different focuses and allow the mercs to be more or less reactive. Dive to the bottom and click the big rock. You can manage your merc's appearance clothing via your persona window. The first camp is in the large room in the bottom right side of the map. I've done it in as fast as 30 minutes before. Never a good idea to go fully afk. This page contains every Leveling Guide that I have written for Everquest. This is the only stance a Rogue merc will attack on. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. The mobs have too many HP, hit too hard, and don't give up enough exp. Head through the city in the mountain area toward Blightfire Moors. topic on the EQ forums. Any of the weapon and armor loot from nameds will sell for 300-400 plat. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. (Intelligence level, Upkeep and all that). Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. Assist: Your merc will help DPS. Q: Can I give my mercenary weapons and armor similar to a pet? Dwarves are normally friendly, so ignore them as well. Most of those pulls will be a pair of light blue conscript mobs. They are very easy to pull individually, especially on the left side. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. With a group of actual people, this place is awesome though. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. Pathing will get you killed. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. The adds are just too intense. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. As an alternative around 73, you can kill the pixies around the guild hall port in. You can hire a Mercenary at any Mercenary Liaison. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. You can go higher, but it isn't really worth it IMO. See the New Player FAQ for more detailed information. Turn in the quest as you complete it. There are only a small handful of places where you have to fight more than one mob if you don't want to. But since I listed Dalnir, I felt I would be remiss to list this place. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. Coming from The Mines, start killing gnolls until 12. Edited in general directions to each zone and a blurb about the benefits of being on a live server. Favorite area is the Queen's castle area. Just want to provide some info that isn't multiple years old. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. Just places that are more or less easy. If you have a group, a great place to go is over to the bottom left of the top section of the zone. But first about the zone. Gaesigs and Heligs on the water side come to mind on this. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. Don't accidently attack Lhranc if you see him. You can do 2 pathings in this patch (13.1B): Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. That said, I have seen plenty of people level characters solo and F2P. Lots of mobs to kill here. You may finish them and have 30-45 minutes to wait. I will lay out a few spots to hit in this range. In addition, they are packed together. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. To top it all off, it's also a hot zone!! BEST : Plane of Fire (62-68(72))(PoK>PoTranq>Plane of Fire) - Grab yourself a levitate and float your way into the first city area of Plane of Fire. Don't ask me for how you do each HA. Two paid accounts gives you a tank and healer you don't every really have to pay attention to. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. Find something else. The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. Thread starter kyle123; . A bunch of the missions and HAs are actually really fun too if done once or twice. You will need help doing it though. There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. Here is a quick run down of everything. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. This is no longer a viable leveling method. Go. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. At 65 I like to head up to the second levels and kill the higher level guys there. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. There is a fortress full of soldier type Alerans. Your destination is the top right corner buildings, which contains a ton of animated hands. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. He drops a key to access the first black reaver room and open up access to the second floor. If you need to learn more about your class, see our Class Guides for builds and info. It should open and let you swim through to The Hole zone. There is a big open courtyard almost as soon as you zone in. Make sure you clear both the left and right sides of the first courtyard. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. It's some kinda Gnomish backpack thing. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. Then go and start slaughtering crows, scarecrows, and doombugs. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. You're Not Done at . Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). Create a free website or blog at WordPress.com. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. The Droga area is super nice for rangers as the goblins are headshotable. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. Everquest AFK Leveling Missions. Also his armor and weapons will get better as he levels up. Then it starts to slow down. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. I played a cleric for 9 years until I finally left. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. A: Yes they do! The mobs here are level 67. Passive: Your merc will not attack anything. That said, the HAs are the only thing that scale. There are better places to go. Sadly neither zone is a hot zone. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! The south camp is the three rooms near the Nobles Causeway zone line. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. Start off near the entrance, then push up to the area around the house. When you suspend a merc you must wait 5 minutes to bring him back into the world. For a better experience, please enable JavaScript in your browser before proceeding. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. Stay away from the air giants though. The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. Velkator's castle houses the highest level guys, mostly golems and gargoyles and you should come here around 52 and stay until about 55. If you have that key from earlier or a rogue to pick the lock, go inside that building. Kill all of it. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. I hope this just expands on his already awesome work. Just pick that one and level there. All rights reserved. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. But if you just absolutely HAVE to go somewhere else, here are some suggestions. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. Making it doubly worth it. The easiest armor sets to get will probably be the sets from Hardcore Heritage. Can I keep him when I shroud? You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. Lower HP, but hit hard. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. Stay near the zone lines until 85, then push out. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. Press J to jump to the feed. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. Kill everything. The experience and potential money are fantastic though. Plenty of zone to go around. Get a PL, swarm lower level content, do some HAs. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. !1111, (You must log in or sign up to reply here. Pretty much all the critters assist each other though. Leveling up in Everquest 2 is very quick these days compared to before, but . Or at least a bunch of boxes with healer mercs. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. . This is a picture of the window you'll see when first purchasing a Mercenary. That is how GMs check. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. The center of the zone is all undead. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). Fourth, never underestimate buffs. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. Giving out the daily HA tasks? At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. The west is a mess and quickly drops away forcing you to gate out one way or another. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. Thanks for pointing that out. Read More! Everything has changed with the Seeds of Destruction expansion. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. At level 5 it gets its second ability, with third obtained at level 15. The Foundation is one of them and might be worth heading to. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! Here are some suggestions as to how to use these areas to hit max level. DO NOT USE FOLLOW HERE. When do I have to upgrade him? When you rez your mercenary you will immediately be charged the Upkeep cost on him. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. Leveling/Setup This guide covers zones up to Omens of War. This works out to 4 AA (6 AA on Test) an hour while AFK. 1 of 2 Go to page. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. Split or tank em, however your group is set up. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. It covers a lot of the basics you need to know. You also must be out of combat. It's one of the two expansions that made me quit EQ for any length of time. They have low HP and don't hit very hard. Same goes for a male Mercenary Liaison. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. So much so that I don't even include information on gear until then. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. If you're a returning player you can find Mercenary Liaison's in PoK. Otherwise, kill puslings and bubonians. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). (Test server people should average 37%.)